This project was an abstract experiment in Blender aiming for a fractal-like 3D object, emulating the style of David Zerba.

The original render, as seen below, was a simple Blender set-up consisting of only one light, the object, the background, and the camera, rendered with Cycles. IIRC the object was mostly lit by an HDR image (used to produce a more natural, global light than just ambient occlusion alone). I no longer have the HDR, which is why the .blend file included in the download has such a skewed color when rendered today. The focal blur was also done naturally in Blender with the virtual camera.

Full-width image

Post processing was done in Photoshop and consisted of a RGB shift, the purples on the side of the image, and the slight shading on the edges making a very subtle vignette. The RGB shift was simply a stylistic choice, where as the other effects where used to clean up and add to the image, giving the illusion of a more sophisticated lighting setup.

NOTE: This project is marked as archived. This means that this project page is incomplete, most likely due to the original project being created prior to the website. As such, the details on the project may be limited or inaccurate. In addition, downloads may be missing and/or incomplete if I no longer have access to the original source files.

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